I believe that ‘mild trepidation’ would be the accurate phrase to summarise the general mentality towards Ubisoft’s latest entry into the popular Assassin’s Creed series. Hastily released only a year after Assassin’s Creed 2 with ostensibly little time to work on a new single player campaign and marketing focused on a new multiplayer mode emphasised our fears. Whilst there may not be the same leaps of innovation compared to the previous games; Brotherhood maintains the strong single-player model with enough tweaks to feel fresh. In addition, it incorporates an original and exhilarating multiplayer component, that in absolutely no way, feels tacked on.
6 December 2010
22 November 2010
Super Meat Boy - Review
I wish I had set up a camera to film myself playing Super Meat Boy, capturing every expression of anger, laughter and elation. Alas, I did not but if I had I could have simply posted it right here and be done with the review. In retrospect it seems incredible that such a small game can create such a diverse experience and elicit a wide range of emotions.
20 September 2010
Final Fantasy XIV - Beta Impressions Part II - Combat, Classes and Conclusions
In our previous trip to Eorzea, Zharg Jparx had just arrived in the busy city of Ul'dah. Equipped with nothing but some crappy clothes and the lance on his back, he managed to fend off an escaped beast in the city streets. This was before he was weakened by horrible mouse and keyboard controls and eventually defeated by overburdened login servers. With the initial mad rush to participate in the beta subsiding and now equipped with my own PS3 controller, I decided to take another look at Final Fantasy XIV.
13 September 2010
Final Fantasy XIV - Beta Impressions Part I - Character Creation and Introduction
I've avoided most of the MMO space since I stopped playing WoW about three years ago; mainly because I wanted to prevent the inevitable time sink a new MMO would become. However, being the wannabe video game journalist I am, I keep my eye on the bigger releases. When I discovered that Final Fantasy XIV was scheduled to have an open beta I jumped at the chance to have an early look at the game. In this part of my beta impressions, I take a close look at character creation and the game's introductory moments.
8 September 2010
Dragon Age: Origins - Witch Hunt DLC - Review
Any Dragon Age aficionado would admit that Morrigan was one of the most interesting characters in the game. Her snide and obtuse commentary throughout the original’s epic storyline offered equal moments of hilarity and awkwardness. Leaving the Warden after the battle of Denerim (or before depending on the choice you were asked to make beforehand) with the awfully mysterious demand, ‘Never follow me,’ the prospect of meeting Morrigan again was a tantalising thought. What better way to conclude the run of DLC with such an opportunity? To finally discover the truth behind her abrupt disappearance.
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