31 January 2011

Games and Guns

There’s a scene in Jackie Brown where Samuel L Jackson and Robert De Niro are watching a show called, ‘Chicks Who Love Guns’. It’s a show that wouldn’t be amiss on one of those ‘manly’ channels such as Bravo or Spike. In said show scantily clad women ripped straight from the rejection pile of Gladiators show off a variety of ordnance in a generic wasteland; they fire off rounds into thin air and shoot destructible objects for the sheer thrill of it. As De Niro watches the show fairly uninterested, Jackson provides his own narration, informing De Niro on the pros and cons of each weapon and how much he can make selling them. As I watched this scene for the first time many years ago, I found myself identifying each gun along with Jackson. ‘Oh that, that’s a Steyr AUG, hardly ever use them in Counter Strike; ooh AK-47 now that is a good gun.’ Looking back I’d spent so much time learning about these guns through gaming and head-shotting unsuspecting opponents it was no surprise I knew so much! Recently I’ve had reason to consider the ubiquitous nature of guns in gaming and I’ve thought about ways we could diversify their usage.

17 January 2011

Castlevania: Lords of Shadow - Review

Reboot, rebirth, reimagining; all common terms used in the entertainment industry to, more often than not, bring about interest in a stagnating franchise. With the video game industry supported by sequels it often appears safer to reinvent an old series rather than develop an original intellectual property. Mercury Steam is certainly brave for taking on the task of creating a 3D Castlevania after the significant failings of previous attempts. Especially considering the Spanish developer’s last release was the considerably drab Clive Barker’s: Jericho. Nevertheless, with the support of Kojima Productions, this franchise revival should not be so easily dismissed, and doing so would be an awful shame as Castlevania: Lords of Shadow is one of the most enjoyable and well-rounded action/adventure games of this generation.
 

20 December 2010

The VGAs and a Continued Lack of Self-Respect

It’s the end of the year again! A time to look back, assign everything a category and pick out the best example of each one. Awards are fun for everyone for different reasons: some boast about their clairvoyant ability to know the winners before they are announced, some enjoy entering never-ending arguments with others as to why one ‘thing’ should get the award over another ‘thing’ and Z-list celebrities get an oversized pay check to appear at an event they have no interest in. Of course, the gaming industry needs its own major awards ceremony to solidify its place as a normal, mainstream pastime and at the moment, providing this service is the Spike Video Game Awards. Game of the Year, Character of the Year, Best Downloadble Content, Best Soundtrack, Best Performance by a Human Male and Best Individual Sports Game were some of the many hotly contested categories at the ceremony held on December 11th.

6 December 2010

Assassin's Creed: Brotherhood - Review

I believe that ‘mild trepidation’ would be the accurate phrase to summarise the general mentality towards Ubisoft’s latest entry into the popular Assassin’s Creed series. Hastily released only a year after Assassin’s Creed 2 with ostensibly little time to work on a new single player campaign and marketing focused on a new multiplayer mode emphasised our fears. Whilst there may not be the same leaps of innovation compared to the previous games; Brotherhood maintains the strong single-player model with enough tweaks to feel fresh. In addition, it incorporates an original and exhilarating multiplayer component, that in absolutely no way, feels tacked on.

22 November 2010

Super Meat Boy - Review

I wish I had set up a camera to film myself playing Super Meat Boy, capturing every expression of anger, laughter and elation. Alas, I did not but if I had I could have simply posted it right here and be done with the review. In retrospect it seems incredible that such a small game can create such a diverse experience and elicit a wide range of emotions.